Then, at the start of your turn in the next round, the same shenanigans start all over again. This is a great item for a tank with obnoxiously high defenses that most opponents of equal level can already barely land a hit on. When wearing this cloak, incoming attacks will have disadvantage until one succeeds. Cloak of Displacement (rare, requires attunement) That’s why bracers of archery are perfect for such a character for two reasons: It not only gives their already deadly attacks +2 to hit, but it also provides proficiency with a longbow and ups damage output even further. These angels of death hang back and deliver devastating, if not outright life-ending, attacks on a target only to vanish into the shadows afterward. Good luck getting it off them.īracers of Archery (uncommon, requires attunement)īefore the modern military had snipers, there was the D&D rogue. In fact, these items are so badass that, when I place them in one of our games, someone hostile is usually already wearing it. And while raising your strength to a 21 may not be that game-changing, that’s not the case when it’s a 29. When you put it on, depending on the type of giant it was based on, it will increase your strength to that level. This is and always has been one of the game’s premium items. Belt of Giant Strength (varies, requires attunement ) There are only two downsides: First, if you’re a strength-based character, it’s maybe not the belt you were hoping for. The Belt of Dwarvenkind offers +2 to your constitution, advantage on poison saves, resistance to poison, advantage on persuasion checks with dwarves, 60’ of dark vision and the ability to speak, read and write Dwarven. When trying to decide which three attunement magical items you’re keeping, you’ll want one that gives you the most bang for your gold piece. This means, when you’re in your upper levels and you need to make those hard choices on what to cut, this one will stay.īelt of the Dwarvenkind (rare, requires attunement) However, what’s exceptional about this item is that it doesn’t require attunement. Now, you might be thinking that this is a class-specific item because my badass warrior wouldn’t be caught dead sneaking around, and we get that. This is a classic item that allows its wearer to have advantage on all stealth checks that rely on moving silently. Boots of the Elvenkind (uncommon, does not require attunement) So, do your party a favor and add one of these to the game as soon as possible. But with Roll20 and other online tabletops, all those pesky calculations are locked in, and they even include your gold pieces. This may have been less important in earlier additions because only the most hardcore players calculated the weight of everything on their character sheets. If we learned anything from playing Skyrim it was, no matter how strong you are, you can’t carry everything. Bag of Holding (uncommon, does not require attunement) A sickly wizard or bard can go from zero to hero just like that. And while that might give the warrior a decent boost, it would be ideally suited for someone without a constitution bonus at all. What it does is increase the wearer’s constitution up to 19 as long as it’s worn. The perfect gift for any player who feels they are so lucky that constitution could be their dump stat. Amulet of health (rare, requires attunement)
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